Tag Archives: UX

Researching Old Atari Games brings up nostalgia and surprise

Is it as shocking to everyone else, over 30 years old, how basic the graphics were on Atari games? I seem to research them for various projects about every 3 years or so, and every time I look at them I can’t believe how simple they are. Especially in consideration to how amazing it seemed as a kid to have all these different games and talk trash on your brother or cousin on who was the best at which games.

atari graphics entry

I look across some of my favorites like Pitfall and Dig Dug, and think to myself, ‘I swear it looked cooler than that back in the day’. The UX (or game mechanic) seemed so much more complex when you were a kid and console games just came out. Would kids today, after having the amazing graphics and in-depth game features even appreciate the old Atari games?

What if I took the exact game mechanics of Pitfall and just updated the graphics to photorealistic 3D style, would it be fun in today’s world? I want to play all the games now, to really get a sense of what the UX is, what you really strive for (like points, levels, achievements) and see how it compares to even the simplest mobile app games these days. Boy how times/games have changed.


Using Axure to build a Prototype, Easy for Designers

If you’re a designer and don’t know HTML from your backside, you can still use Axure to easily create a prototype for a client. I had to rip out a prototype for a project and instead of brushing up my HTML skills for mobile, I just used Axure to save my time in finding a developer real quick to do it right.

If you don’t know Axure, I think it started out as more of a User Experience tool, which allowed Sitemapping and Wireframing linking. But then I think it saw its audience use it more for rapid prototyping, and then some really cool features starting coming out like responsive settings for mobile and its file hosting platform Axshare.

To be honest, I was forced to use it at one of my agency jobs and I wasn’t happy about having to create a fully functioning prototype as an User Experience Architect (my role at that agency), but I did see clients really light up and fully understand the wireframe concepts when they could easily click through the prototype themselves.  The program is really easy to use, as far as importing image graphics and leveraging their text boxes, drop downs, radio buttons, etc which all work in various browsers perfectly.

I will say that the mobile settings work really well for creating a mobile app prototype. When you start wanting to demonstrate sign-up flows and any text forms, using Axure’s ready-to-use elements makes this extremely quick, almost faster than wire framing them in some other program and then they automatically work on a mobile browser using the native functionality of the browser. Love it.